Mastering the 4 Types of Clues in RPGs

Mystery scenarios are among the most rewarding yet intricate genres for Game Masters to run. Their complexity lies in designing a compelling flow of information that challenges players without frustrating them. A successful mystery isn’t just about uncovering clues; it’s about interpreting them to piece together a coherent narrative. By categorizing information into Leads, Clues, Hints, and Details, and leveraging techniques such as floating core leads and active versus passive clues, GMs can create a seamless investigative experience that balances intrigue and clarity.

Each category of information has a specific role in advancing the story, shaping player engagement, and maintaining the pacing of the narrative. These concepts, combined with practical tools, help transform a mystery from a static script into a dynamic, player-driven experience.

Understanding the 4 Types of Clues: Leads, Clues, Hints, and Details

  1. Leads: Opening the Path to New Nodes
    Leads are essential tools for guiding players to new nodes, which are locations, NPCs, or scenes offering interactive elements. At these nodes, players can discover more leads or clues and advance the mystery. Nodes act as waypoints in the narrative, and leads serve as the breadcrumb trail connecting them. Without leads, the investigation would stagnate, leaving players uncertain of their next steps.
  2. Clues: Building Context and Understanding
    Clues give players the context they need to make sense of the mystery. They allow investigators to draw conclusions about previously unknown information.
    Unlike leads, which direct players toward new nodes, clues unravel the mystery itself. They provide the “why” behind the “what” of the investigation. For example, a clue might reveal why a suspect acted suspiciously or what caused a particular event. Clues are integral to helping players piece together the narrative’s larger puzzle, and the satisfaction of uncovering and interpreting them is a core element of the mystery genre.
  3. Hints: Fragments That Deepen the Mystery
    Hints provide subtle nudges that deepen the mystery without offering direct solutions or actionable steps. These fragments often point to the existence of a probably solvable conclusion, hint at the need for further investigation, or raise questions that add layers of complexity. For instance, a cryptic symbol discovered in a scene may not mean anything until players uncover other clues that provide context.
    Hints are valuable because they encourage players to speculate, make connections, and remain engaged with the mystery. However, they should never be essential for understanding the narrative throughline. Their purpose is to enrich the story, not to impede progress.
  4. Details: Adding Depth and Realism
    Details are the background texture of the narrative, offering information that makes the world feel alive and immersive. These can include historical context, environmental descriptions, or cultural lore. While details don’t directly advance the plot or solve the mystery, they contribute to the setting’s richness and realism.
    For example, a description of a dusty library filled with ancient tomes might not provide actionable information, but it can set the mood and give players a sense of the world’s depth. Like hints, details should be treated as optional layers that enhance immersion without derailing the main narrative.

Advanced Structures and Techniques

Actionable Information vs. Fragments

Viewed from another perspective, leads or clues are actionable pieces of information that players can use to open new pathways or make decisions. These allow players to advance the narrative directly, such as identifying where to go next or what actions to take.

Hints, however, are different. They are fragments of information that indicate the presence of a mystery or suggest the need for further investigation. On their own, hints don’t lead to direct action but, when combined with other clues, they allow players to draw conclusions that open new paths forward.

Passive and Active Leads and Clues

Both leads and clues can be categorized as passive or active, depending on how they are discovered:

  • Passive Leads and Clues: These are obvious discoveries that players gain simply by being present in a scene or observing their surroundings. For example, players might notice the remnants of a letter on a desk or recognize the traces of an unknown substance on a surface. The letter may be openly lying about, and the substance might clearly stand out against the background.
  • Active Leads and Clues: These require players to take specific actions, such as asking questions, using investigative skills, or thoroughly searching a location.

Balancing passive and active elements ensures players feel rewarded for their actions while maintaining a steady flow of information. Passive elements help avoid frustration during slower moments, while active ones engage players by prompting deeper exploration and decision-making.

Core Leads and Core Clues

Core leads and core clues are essential pieces of information that must be discovered to advance the narrative throughline. These are elements the GM prepares as a safety net for the minimal narrative flow. If players don’t come up with a more creative solution, these core components ensure the story progresses.

Failsafe Tests

Core leads and clues should either not be missed due to a failed skill test or have redundant opportunities at other nodes for discovery. Failsafe tests ensure that players uncover critical information regardless of dice rolls. Rolls might instead determine additional complications or challenges to obtaining the information, keeping gameplay dynamic without blocking progress.

Three Clue Rule

To avoid narrative bottlenecks, GMs should prepare at least three ways for players to discover each core lead or clue. This redundancy minimizes the risk of players missing critical information, ensuring they always have a path forward. By scattering these opportunities across different approaches – searching, questioning NPCs, or examining documents – GMs can support a variety of player strategies.

Floating Core Leads and Core Clues

Floating core leads and core clues are not tied to specific scenes. Instead, they can be introduced dynamically at opportune moments. This flexibility allows GMs to adapt the narrative’s pacing or address player frustrations. If players progress quickly, the floating clue can be saved for a climactic moment. If they struggle, the clue can be introduced sooner to maintain momentum.

Superior Leads and Superior Clues

Superior leads and clues build on core information by providing additional context or clarifying ambiguities. These elements can also serve as rewards for particularly clever investigative approaches or highly successful skill checks.

By enriching the players’ understanding, superior leads and clues enhance immersion while maintaining the challenge of solving the puzzle. They can reduce misinterpretation and help players navigate the mystery with greater confidence.

Additional Information

Additional information supplements the core narrative by offering optional elements that enhance the story. These are generally not actionable leads or clues but instead consist of hints or details that deepen the narrative world.

While not essential for advancing the plot, additional information rewards through investigation and allows creative players to uncover insights that support their theories.

Red Herrings

Red herrings are intentionally misleading leads and clues that add complexity and depth to the investigation. These misleading pieces of information may initially appear significant but ultimately prove irrelevant or deceptive.

When players identify a red herring, it can provide a sense of accomplishment, particularly if they use superior clues to debunk it. A well-placed red herring encourages critical thinking and rewards logical investigation, enhancing the narrative experience.

The Matryoshka Technique

The Matryoshka Technique layers discoveries, using initial skill tests to reveal an obvious clue that hints at the existence of something more significant. This encourages players to take active steps to uncover the deeper, still hidden lead or clue.

For example, a successful investigation roll might reveal traces of use of an unknown purpose (the obvious clue), prompting players to search for a hidden compartment and then discover a critical document inside (the actual lead). This layered approach keeps players engaged and reinforces the value of their deductions.

Creating Coherent and Engaging Mysteries

This discussion builds on concepts from Gareth Ryder-Hanrahan’s 2023 post on the Pelgrane Press blog and from Focal Point: The Complete Game Master’s Guide to Running Extraordinary Sessions by Walt Ciechanowski, Phil Vecchione, and John Arcadian. It also incorporates concepts from Justin Alexander’s influential The Alexandrian blog and guidance found in systems like Night’s Black Agents and Swords of the Serpentine. Together, these resources provide a robust framework for designing mysteries that immerse players, challenge their deductive reasoning, and create dynamic, memorable investigative experiences.