Understanding Relevations and Reveals

In tabletop role-playing games, every story can ultimately be understood as a linear sequence of relevations – pieces of information passed from the game master to the players. These relevations, also referred to as secrets or conclusions, shape the players’ understanding of the game world, influence their choices, and drive the narrative forward. What Are …

Understanding Murder Motives in RPG Murder Mysteries

Crafting a compelling murder mystery requires a deep understanding of what drives individuals to commit murder. While the “whodunit” aspect often captures attention, the “whydunit” offers an equally rich vein for exploration. Murder motives reveal the darker facets of human behavior and provide the backbone for a memorable mystery narrative. This post analyzes four fundamental …

Building Better RPG Scenarios with the Three-Act Structure

The Three-Act Structure is one of the most enduring and widely used frameworks in storytelling. At its core, it divides a narrative into three distinct parts: an introduction to the central problem (Act I: Exposition), the development of rising action as tension builds (Act II: Rising Action), and the resolution of the problem in a …

Why Tension Is Missing in Your RPG Scenarios and How to Fix It

When crafting RPG scenarios, tension is the secret sauce that keeps players engaged and invested. However some scenarios fail to captivate. Why does this happen? A variety of issues can sap tension from your story, leaving players feeling detached or bored. Let’s explore some common causes behind missing tension and how you can address them …

Creating Likable NPCs: A Guide for GMs

Creating memorable, likable NPCs is a rewarding endeavor for any GM. Such characters can enhance the world, deepen players’ emotional engagement, and contribute to a richer, more immersive storytelling experience. While certain NPCs might serve simple roles like delivering quests or providing information, those who truly resonate with players offer a more profound connection. This …